another addition to my 404/502 website error pages

this 404 page is form genymotion.com. Cool beans, I love it when people put effort into their work.


Impossible find

Their is a song that was in the movie "pluto nash".

The song is "Safe in my arms" by Valerie Davis (now Valerie Bailey, married)

It was not released for sale, and their are a lot of people who want that song.

I just wanted to post this here in case anyone somehow stumbles across it.

Mexico Max

I wish I had more info on him.

I saved Max from a garbage can several decades ago. I always liked how unimpressed he is about his lack luster dinner.

He's just a cool looking Mexican Cowboy.


Gerald Brown needs help



Gerald works for the waste removal company Baumgart. He has knee damage and is having knee replacment surgery June 8th. He will be off of work for 8 weeks and will not recieve any workers compensation or pay for this time. He does not have sufficient health care coverage either and needs help financially. Gerald and his wife Dawn would appreciate any help that can be given. Please donate!

https://www.gofundme.com/242ycvd8

Naev Cheats

As usual this is a place where I dump stuff I have collected. Thought this was useful:

Naev codes Verified for version 0.6.1


Hit f2 to enter codes


Invincibility
player.pilot():setInvincible(true)


Get local map
player.addOutfit( “Local System Map” )


Player refuel
player.fuel ()


Get more money
player.pay(amount)


Get another ship
player.addShip( “Pirate Kestrel” ) (My fave ship) (Must be on a planet!)


Change status of faction (like or hate is 100 to -100, with 100 being like)
faction.modPlayerRaw("Goddard", 100)


Not a complete ship database, but useful:

-----

 I especially like the change status cheat. makes it easy to traverse the galaxy when everyone likes you and you don't have to fight someone every second. But to each their own. -Denny

-----

Found this script which is supposed to show the whole map. Half the fun though is in exploring...

/**
 * @brief Saves selected systems as a map outfit file.
 *
 *    @return 0 on success.
 */
int dsys_saveMap (StarSystem **uniedit_sys, int uniedit_nsys)
{
   int i, j, k, len;
   xmlDocPtr doc;
   xmlTextWriterPtr writer;
   StarSystem *s;
   char *file, *cleanName;

   /* Create the writer. */
   writer = xmlNewTextWriterDoc(&doc, 0);
   if (writer == NULL) {
      WARN("testXmlwriterDoc: Error creating the xml writer");
      return -1;
   }

   /* Set the writer parameters. */
   xmlw_setParams( writer );

   /* Start writer. */
   xmlw_start(writer);
   xmlw_startElem( writer, "outfit" );

   /* Attributes. */
   xmlw_attr( writer, "name", "Editor-generated Map" );

   /* General. */
   xmlw_startElem( writer, "general" );
   xmlw_elem( writer, "mass", "%d", 0 );
   xmlw_elem( writer, "price", "%d", 1000 );
   xmlw_elem( writer, "description", "%s", "This map has been created by the universe editor." );
   xmlw_elem( writer, "gfx_store", "%s", "map" );
   xmlw_endElem( writer ); /* "general" */

   xmlw_startElem( writer, "specific" );
   xmlw_attr( writer, "type", "map" );

   /* Iterate over all selected systems. Save said systems and any NORMAL jumps they might share. */
   for (i = 0; i < uniedit_nsys; i++) {
      s = uniedit_sys[i];
      xmlw_startElem( writer, "sys" );
      xmlw_attr( writer, "name", s->name );
     
      /* Iterate jumps and see if they lead to any other systems in our array. */
      for (j = 0; j < s->njumps; j++) {
         /* Ignore hidden and exit-only jumps. */
         if (jp_isFlag(&s->jumps[j], JP_EXITONLY ))
            continue;
         if (jp_isFlag(&s->jumps[j], JP_HIDDEN))
            continue;
         /* This is a normal jump. */
         for (k = 0; k < uniedit_nsys; k++) {
            if (s->jumps[j].target == uniedit_sys[k]) {
               xmlw_elem( writer, "jump", "%s", uniedit_sys[k]->name );
               continue;
            }
         }
      }
     
      /* Iterate assets and add them */
      for (j = 0; j < s->nplanets; j++) {
         xmlw_elem( writer, "asset", "%s", s->planets[j]->name );
      }

      xmlw_endElem( writer ); /* "sys" */
   }

   xmlw_endElem( writer ); /* "specific" */
   xmlw_endElem( writer ); /* "outfit" */

   /* No need for writer anymore. */
   xmlFreeTextWriter(writer);

   /* Write data. */
   cleanName = uniedit_nameFilter( "saved_map" );
   len       = (strlen(cleanName)+22);
   file      = malloc( len );
   nsnprintf( file, len, "dat/outfits/maps/%s.xml", cleanName );
   xmlSaveFileEnc( file, doc, "UTF-8" );
   free( file );

   /* Clean up. */
   xmlFreeDoc(doc);
   free(cleanName);

   return 0;
}

Evolution is hogwash.

I can't grasp how someone can point at something as beautiful as a hummingbird, and tell me that came about by accident. If i built you a house, it would not have straight walls. The door would probably either be too short or too tall for you. The windows would leak cold air in, and yet that house is designed by me. Yet something as beautiful and intricately made as a hummingbird came about by evolution? That makes no sense at all. And a hummingbird is very simple in design compared to the human brain, for example.